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YEP.46 – Gab Window
This is ..... powerful.... It saves time, for playrs who cares about the texts , they still can see it one by one,
for players who don't care about the texts, they can just move around or do anything they want.
YEP.48 - Profile Status Page
that is cool , more lines are available . In my 1st game , there are a lot of items and character status under which I wanted to give some explanations,but the space is too narrow, and only 2 lines available, So I had to use /} /{ these 2 function , to make it a smaller font.
which is really hard to read for players, and choosing the proper font costed me a lot of time , most of the fonts are not easy to read.
YEP.61 - Button Common Events
very useful ,you press a button on keyboard, then triggers a common events . Nice.
YEP.62 - Slippery Tiles
that puzzle map looks interesting. On ice , the player can't stop moving until hit a rock , with some rocks at disgined places , it can achieve a good puzzle for the players to have fun.YEP.68 - Smart Jump
works together with Yep61 button common events , they can build a jump system. very useful.RPGmaker MV Tutorial diary-11
Galv's Action Indicators Basic Event Shadow Balloom Sonund Effect Message Styles MV New Item Indication Prize Wheel Shadow Darken MV
It transfers opacity , from light to dark for example , That is cool , even though it can't be controlled , I'm sure this add more liveablity to the game play. Visibility Range MV Superman Ability
This is ....so cool , exactly what I want, I definitely will use this plugin. It's designed right for me. :)
MV Choice Pictures
Change a picture on screen depending on which choice is highlighted in a ‘Show Choice’ event command.
This is a simple function, but it surely is useful.
Apparen
RPGmaker MV Tutorial diary-10
Study Note for Galve Event UTILITY PLUGINS.
Galv MV Picture Animations
FEATURES
A simple plugin that allows you to play animations from the database on pictures
created with the “Show Picture” event command.
Is there any plugin cooler than that ?
Holy shit , Oh My God. MV Event Start Types
FEATURES
Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player
Next will be Galv's plugin for MV.
This would be the last series of RPGmaker Plugins I would like to see.
RPGmaker MV Tutorial diary-09
YEP.145 - Main Menu Variable Window
Basiclly , a menu that can show your variable , show/hide is controlled
by a switch , that's sweet.
YEP.107 - Element Core
Fighting with element. That means some enemy afraid of fire , will get
more dagmag in a fire attack from the player.
As a MOBA game player for years , I am really can't be too interest in
the RPGmaker battle system, cause it's relatively slow,
Howevery, that doesn't mean , I won't creat something cool, simple tool
can create good effect , and that is what I need now.
Efficiency
YEP.109 - Common Event
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